Updated
Teeko
Teeko is a game for two players by John Scarne.
History
Teeko was developed over a period of 15 years by John Scarne.John Scarne, Scarne on Teeko (2007). With the trademark Scarne bombast and confidence, he believed that it was a game to rival chess and checkers, and that it would eventually rank alongside (or above) them. Nowadays it is barely known.
The game was first published by Scarne in 1955 in the book Scarne on Teeko. This is possibly the only game rulebook ever produced that has had an opera written about it!
His (future) wife Steffi Storm is described in the book as a βtop-ranking Teeko playerβ, although she would later state that βif I win, itβs by dumb luck.βBlake Eskin, βA World of Gamesβ (2001). Scarne thought so much of Teeko that he would later name their son (John Teeko Scarne) after it.Ibid.
Equipment
Teeko is played with four pieces per player (usually in red and black), and a special board (although it can also be played on a standard chess/checkers board):
Β© George Pollardπ π ―ππ
Teeko is played on the points of a 5Γ5 grid.
Play
The aim of the game is to create a straight line of four pieces, along the horizontal, vertical, or diagonal lines on the board, or alternately, to form all four pieces into a square. There are 44 distinct winning positions.
Β© George Pollardπ π ―ππ
Examples of winning positions in Teeko.
In the placement phase of the game, players take turns putting one piece at a time onto any empty space on the board. If a player can make a line or square with all four pieces, then they win, otherwise the movement phase begins. During the movement phase, players take turns moving any of their pieces along a line to another empty space. Whoever can first form a line or square wins.
Variations
Advanced Teeko
In Advanced Teeko, squares can also be made in βextendedβ form, with gaps between the pieces:
Β© George Pollardπ π ―ππ
Examples of extended squares in Advanced Teeko.
In Advanced Teeko there are 58 distinct winning positions.
Alternate Teeko
In Alternate Teeko, during the placement phase, each playerβs pieces are placed by their opponent, instead of by the player that owns the pieces. The opponent may also βpassβ to allow the owning player to place the piece where they wish.
Analysis
Solving Teeko was suggested as Item 90 in the βHAKMEMβ memo.Michael Beeler, Richard William Gosper, and Richard Schroeppel, HAKMEM (1972). Guy Steele proved that the basic game is a draw if played perfectly, and that the advanced game is a first-player win.Guy Steele, βRe: Teeko, HAKMEMβ (1998).
References
Beeler, Michael, Richard William Gosper, and Richard Schroeppel (). HAKMEM [archived]. Artificial Intelligence Laboratory of the Massachusetts Institute of Technology: Cambridge, Massachusetts, USA.
Eskin, Blake (). βA World of Gamesβ [archived]. The Washington Post, .
Scarne, John (). Scarne on Teeko. Lybrary.com. First published in 1955 by Crown Publishers.
Steele, Guy (). βRe: Teeko, HAKMEMβ [archived]. On the website Board Game Geek (accessed ).