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十六武蔵 · Sixteen Soldiers

Sixteen Soldiers (十六武蔵 jūroku musashi) is an asymmetric capturing game from Japan. Similar games (also described here) are played in China and Tibet.

Children playing sixteen soldiers (and sugoroku), Kobayashi Eitaku (小林永濯 1843–90), 1894.

Play

© George Pollard🅭🅯🄏🄎

Initial setup of the board.

One player controls a single larger piece which is placed upon the central intersection of the board. The other player starts with 16 pieces placed on each of the intersections around the border.

The board has 31 intersections on it. On each player’s turn they must move any of their pieces along a line from its intersection to an adjacent empty intersection. If the large single piece moves onto the intersection directly between two other pieces, those pieces are captured and removed from the board.

The goal of the player with the smaller pieces is to surround the single piece so that it cannot move, thus winning the game. The goal of the single piece is to eliminate enough opposing pieces that it cannot be surrounded.

A cut-out-and-play version of the game,
吉例壽曾我十六むさし (‘a festive annual custom, kabuki stars board game’), published by Engei Gahō in 1909.

Sixteen Pursue the General

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Initial setup of the Chinese board.

In China the game is called “Sixteen pursue the general” (十六趕將軍, Mandarin: Shí liù gǎn jiāng jūn, Cantonese: sap⁶ luk⁶ gon² zoeng¹ gwan¹).K. Himly, ‘Anmerkungen in Beziehung auf das Schach- und andere Brettspiele’ (1887), 469; Stewart Culin, Chess and Playing Cards (1896), 874. In older works this is transliterated Shap luk kong tséung kwan or Šĭ liu kan tsiang kün.

The rules of the game are the same as the Japanese version, but it is played on a slightly different board, with a different extension and 29 points.

Water Drowns the Monk

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Initial setup of the Sichuan/Tibetan board.

This version, called “Water Drowns the Monk” (水淹和尚, Mandarin: Shuǐ yān héshàng) was reported to be played by shepherds in Sichuan and Tibet (which share a border). The “water” player has 15 pieces and the “monk” player has one. Entering the monk between two water pieces to remove them was termed “carrying water”. The goal of the water player was to drive the monk into the “monastery” extension and pin them there.任乃强 and Dominikus Schröder, ‘Die Fandse: Ein Beitrag Zur Volkskunde Von Kham’ (1946), 168.

See also

Yasasukari was a possible predecessor of this game.

MFA 2002.8925🅮

Japanese postcard for the year 1914 (a year of the tiger), with a game motif.

References